EFFICACY OF CINDICAB-GAME IN ATTAINING THE THREE EDUCATION DOMAINS FOR TECHNOLOGICAL DEVELOPMENT AS PERCEIVED BY SCIENCE AND ARTS EDUCATORS IN NIGERIAN UNIVERSITIES

  • Eunice Nwakaego Onah, PhD
  • Obe Pauline Ijeoma Obe, PhD
  • Oluchi Enema
  • Maryrose Chibundo Enema
  • Fidelis E. Enema, MB, BS
Keywords: CINDICAB-Game, Educational Domains, Educators &Technological Development

Abstract

This study examined the efficacy of CINDICAB-Game in attaining the three educational domains for technological development. The researchers found out that Cognitive, Affective and Psychomotor Domains are inevitable for 21ST century classrooms for technological development. CINDICAB-Game is effective in teaching and learning and the way Science/Arts Teachers in Nigerian universities perceive its efficacy in promoting the African culture of peace and unity can lead to technological development. The study also foundthat there was no significant difference in lecturers' view on Cognitive and Psychomotor domains' use of the Game. The following recommendations among others were made: Number and Numeration game such as CINDICABGame should be played by both Science and Arts Students to remove the Mathematical phobia associated with some abstract concepts in Education. Similar games can be produced in any other concepts to make teaching and learning more interesting for better understanding.

Published
2023-08-18
Section
Articles